![]() ![]() In DOS2, minor cutscenes almost always show players consequences to their choices. However, players can use this technical knowledge to their advantage.įor instance, in Act 2, a Magister plans on executing a family of three. Moreover, the script will make him cast the spell but not reach the prisoners as they're too far.Ĭutscenes in all games follow a certain script - even after player choices. As such, players can kill the other enemies first, and then fight the Magister. Additionally, leaving the Magister far away won't add him to the initial battle. However, players can distract the Magister with pre-battle dialogue and alter the environment from there.Īs it turns out, teleporting the prisoners too far from the Magister (or vice versa) makes them unreachable by the Mass Shackles of Pain. Ideally, players may heal the prisoners while killing the Magister and their allies. As such, damaging said Magister reflects damage back to the prisoners. After all, the same rules apply to NPCs.įor instance, a battle in Act 2 will have players face against a Magister that uses Mass Shackles of Pain on three prisoners. As such, players should note about other game elements that also hinder them in combat such as distance and cover. One of the most important lessons in DOS2 is that: rules apply to everyone.
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